Updated April 1996
The Initial Approach Debriefings During the Simulation Issues in the Final Debrief The Critical Incidents Approach to Debriefing Frequently Asked Questions (FAQ)
Karl E. Sveiby November 1995
You can run the simulation:
1. As a Competitive Game or as a Reflection Learning Process
2. With Open ended or Closed debriefings
1. Competitive Game or Reflection Learning Process?
The simulation is designed so a winner can easily be identified.
Competitive Western cultures like America, Australia and some
European countries like to compete and see a winner being
celebrated. Some Asian cultures, Scandinavians, Public sector
people and HR people often do not like competitions, however.
Competitions give an intense atmosphere, commitment and
excitement. The drawback is that a competitive atmosphere reduces
willingness to reflect, it may alienate the non-winners and it
enhances the likelihood of cheating. It is fairly easy to cheat
in Tango and if you run a seminar like a competition you might
need one assistant as "police". Exposing someone to
cheating however puts everybody off and the learning effect of
the simulation may be ruined. In general, competition reduces the
learning effect.
A couple of methods to handle the issue of competition and
selecting the winner are found below in Final Debrief.
2. Open or Closed Debriefing Sessions?
Tango highlights a very large number of issues. You can allow the
participants bring them forward by asking the suggested
questions. Or you can elaborate on the issues from stage as a
lecture. The choice is depending on the time available, a matter
of the objective of the exercise, also taste and experience.
1. Open-ended session, with no specific questions. This approach allows the participants to reflect themselves and the outcome may come as a bit of a surprise to you. It is more demanding on both the participants and the facilitator, but may bring out truly creative responses, create new knowledge.
2. Closed session, with more specific questions. This approach may bring out more detailed responses. It reduces the risk that participants elaborate on irrelevant details. If you restrict the number of issues, it will take less time than the first approach.
The link i.e. Customer Strategies. refer to the booklet The Knowledge Organization, which is included in the participantsī material.
While the simulation runs, debriefings should be kept short
and restricted to the intervals between the annual cycles.
Maximum 30 min if you run a 12 hr seminar. Max. 45 min if you run
a 2 day seminar.
The simulation is designed so that the issues below gradually
become more prevalent. Use the list as a smorgasbord for
customization. You will not have time to cover all of them.
No debrief. The participants are eager to get going!
You still have a number of rules to tell them about
(headhunting) and to remind them of. Because the participants are
still confused by the information overload caused by the
introduction, you can reduce this debrief to 5 minutes only.
Results Follow up. Also indicate their levels on Knowhow
and Image on the whyteboard. It simplifies both your and their
overview during later market sessions. Give only a few comments
on results. Strategy. Use the Strategy Matrix in the
Learnerīs Guide. What strategic choices did they make? Where are
they going? No details. Only a very short and rough follow up. Customer
Strategies.
Results plus Levels. Follow up. This is the year when
you can expect the first bankruptcy, so tell them what will
happen in such a case. Comment on any trend you can distinguish.
Ask a team to comment if they have made a huge profit or big
loss.
Strategy. Let each team describe their strategy, whether
they are happy with the development so far and whether they have
made any strategic change. Map their position on the matrix. The
intersecting line between "small" and "big"
is six people employed.
Capacity Utilization. People are revenues and most costs
are fixed in the short term, so the capacity is very valuable. Utilising
Capacity.
Learning Process. Give them a few minutes to discuss their
team learning process. How do they communicate? Does any of them
sit silent? Why? The difference between a winning and a losing
team in the simulation is often the team process.
Results plus Levels. Follow up.
Performance Measuring. Depending on how much time you have
available you may wish to make this debrief long (= Management
Reports) or short (=1 page form in Learnerīs Guide). Let teams
that finish ahead of the others start filling in the forms. You
need not explain how the ratios are to be calculated, only if
they ask. Let them write their ratios on the whyteboard. Go
through the ratios and comment.
Customer/People Fit. How do the customers react in the
simulation? The people?
Learning Process. Give them a few minutes to discuss their
team learning process. Has their team communication improved?
What have they learned so far?
Market segmentation and niche strategy. Let each team
describe their strategy. Listen when they mention that they
concentrate on a certain Chemistry or Knowhow or Image. These are
examples of segmentation (or differentiation) on markets where
customers perceive no unique differences between the competitors.
On such markets, relations become important, as well as size. Personnel
Strategies.
This is often the last year of a 12 hr simulation, so the
Final Debrief should be done. If not: Results plus Levels.
Follow up.
Performance Measuring. Allocate time for filling in the
forms. Discuss them.
Relevance of size. See below Final Debrief.
The market has turned adverse this year. Customers are no
longer willing to pay as much as before for the competence of the
people.
Results plus Levels. Follow up.
Knowledge Life Cycle. The market follows a life cycle.
Customers learn from your people, just as your people learn from
them. The uniqueness value is dispersed and prices come under
pressure. This is an inevitable feature of the information
economy. Discuss how to handle it.
HR Issues. How have the teams treated their
"staff"? Ask them about their decision making process.
Did they fire people or did they try to keep them? Here is an
ethical dilemma to discuss. Note that the teams have very few
options in the simulation, there is no possibility to let people
move into a new knowledge or to start a new professional career
(which is an opportunity that some might try in real life). Some
participants might be frustrated by this. The simulation is
however designed to make them acquainted with the problem and how
managers are forced into some decisions - not to tell them the
"correct" solution.
Final Debrief. See below.
A very large number of debriefing issues can be highlighted. The list below is a smorgasbord, far too many to be covered in one session only. The choice depends primarily on how you wish to customize the simulation. It also depends on what the participants bring up, time available and the background of the facilitator. The link i.e. Personnel Strategies. refer to the booklet The Knowledge Organization, which is included in the participantsī material.
Rather than you as the facilitator selecting the winner, you
may allow the participants to do it. Two alternatives:
Question to the Participants: Which management team made
the best performance? You are not allowed to vote for your own
team. One vote per team. Allow 5 minutes discussion.
Answers: Many of the participants will vote for the team
with the highest Market Value. The interesting votes are the
others. Ask the groups to justify their answers.
Question: What company would you like to merge with? You
are not allowed to vote for your own company. One vote per team.
Allow 5 minutes discussion.
Answers: You will often find some very interesting explanations
in their answers. The bankrupt company may find itself swarmed by
suitors, because of their large intangible assets. The issues of
how to handle cultural differences and different management
styles will also come up.
Question: What is the value of people in the
simulation? What did you notice?
Suggested Answer: If you have no people you have no
revenues. Reducing the number of people reduces the revenues -
and the profits. People cost salaries yes, but their real value
come from what kind of revenues they can create. The Personnel.
or Attract
the Personnel.
Question: When looking back, what kind of strategy did
you choose and how did you fulfil it?
Suggested Answer: There are two basic strategic options,
to go for the low-cost /non-challenging customers/people =(Cost
Leader or "Sweat shop boys") or the
high-cost/challenging customers/people =(Knowledge Strategy).
Most teams go for Knowledge, but most also find that someone else
is ahead of them. To turn to the "Sweat shop" strategy
is then often very successful, because they will be alone. Check
whether any team chose that voluntarily. Ask how they made that
decision.
Note that in a Cost Leader strategy the emphasis is much more on
costs, hence the issue of what people cost, become more important
than the revenues they bring. Also remind them that both
strategies are perfectly viable and both can be unsuccessful as
well. The choice is a matter of how they perceive the
alternatives and it is their choice! Managing
the Strategic Dilemma.
Question: Why did so many of you choose the Knowledge
Strategy? Or
Question: Why did you not change your strategy? Or
Question: (to a team that has missed to utilize a Knowhow
or Image advantage) Why did you not utilize the opportunity?
Suggested Answer: Many will probably answer that they
reacted as they usually do at home or that they did not perceive
that they had an advantage. This shows how difficult it is to
change. This is the negative side of experience: to be
unconsciously guided by oneīs perceptions of reality at home.
This may not be reality at all. This mismatch between managersī
perceived reality and Reality is the most common cause of
downfall of companies. (You may mention some topical cases, like
the railways in the USA, IBM and the PC).
Question: How do did you utilize the opportunities in
the markets?
Suggested Answer: Make a silent note each cycle which of
the teams get ahead of the others in knowhow or image levels and
how they utilize that opportunity. You will in the final
debriefing session be able to pinpoint lost opportunities, i.e.
one team being lucky with a clog and thereby the only one
reaching image level 3, but not aggressively going for the
customers/people. Do not openly remind teams during the
simulation, unless the team really needs assistance and is
lagging behind. It is an essential management skill to detect
such opportunities.
Question: Did any of you make a significant change in
strategy? Or a turnaround?
Suggested Answer: Check if any of the teams were able to
do a turnaround from i.e. a bankruptcy or a raid on their
personnel and praise them for their achievement. Knowledge
organizations are either on their way up or on their way down.
They are inherently unstable, and flexibility is one of the key
virtues. The
Vicious Circle.
Question: How did you choose customers?
Suggested Answer: Some will answer that they chose
"triangular" or "squares" etc. Draw their
attention to the fact that selecting customers according to
whether you can build a rapport with them or not is market
segmentation and Niche strategy, however very different from what
they probably have been taught in school. A Niche in a knowledge
market can be a certain chemistry between people, which explains
why so many small knowledge companies exist quite profitably in
fiercely competitive markets. Customer
Strategies.
Question: What did you get from the customers except
money?
Suggested Answer: Competence (= learning for the staff),
Image - and if this had been reality -projects which can be used
as R&D, while at the same time bringing revenues. (Most
consultancy firms use their customers for R&D). The customers
bring an invisible flow of knowledge increasing the intangible
assets. These flows are invisible only because we do not normally
measure them, only the money flows. In the simulation we bring
these invisible flows to the surface by measuring them. See Measuring
Intangible Assets.
Question: What risks did you notice as regards
investing in people? How can one reduce the risks?
Suggested Answer: They will mention a number of risks and
a number of measurements. You may add that it is generally a low
risk to invest in people if you are able to deliver what they
want, i.e. if you have promised "Knowhow" when you
recruited someone, and you are able to stay at least equal to
others, they stay. Also, by investing in R&D, you make the
company less vulnerable.
Question: Which information was most valuable to you
during the session?
Suggested Answer: Some might answer that they had very
little information, some might mention a few of the ratios on the
sheets or the follow-up that was done between the years. Some
looked at their boards at did not bother about the numbers at
all.
In the simulation they had the booklet filled with data about the
future. They could have calculated market developments, segment
growth forecasts, etc. They had full view over their
competitorsī movements. They could even have allocated one of
them as the "Intelligence Officer".
Clarify that information is never "there", but it has
to be created by someone. Their choice of information channels
(or absence of choice), determines their perception of reality.
Never let the In-basket or the media steer you!
Question: In what way does size have an effect?
Suggested Answer: We tend to believe that there exists a
positive economy-of-scale in production. This is to some extent
still true in manufacturing, but wrong elsewhere.
Very extensive research proves that large organisations are not
more efficient than small ones (measured as output or profit per
employee). There even exists a negative economy-of-scale in
service and particularly in creative work. This is because
creative people perish in bureaucracies. This effect can however
not be simulated in Tango (because the "people" are
cards).
A large firm is more difficult to manage, which leads to
managerial inefficiencies! This is also the case in Tango, since
the teams running larger firms tend to run into time constraints,
because of their complex operation. This leads to less time for
discussions and information gathering.
Managers in knowledge organizations quote some positive
Economies-of scope. These exist in reality and can also be found
in the simulation:
Risk in R&D the same R&D-project; may cost the
same, but is felt as a less risk in a larger firm. The cash drain
can be the difference between profit and loss in the small firm.
Image; the large firm can run more projects, thereby
exposing itself to more customers gaining more reputation.
Chemistry Fit; the large firm has a larger pool of people
to draw upon, thereby more chemistries to choose from and a
higher likelihood to find the best match.
Question: What is quality in the simulation?
Suggested Answer: The concept of quality in Tango is the
gap between the customerīs expectation of how a project turns
out, compared with how the knowledge company is perceived to
fulfil these expectations. Quality in service industries is
"the positive surprise". Customers do not compare the
local restaurant with Fouquet in Paris, they compare what they
get with what they expected. This may turn out to be a very
favourable comparison in the local restaurant, but a disaster at
Fouquet, depending on the level of expectation.
In Tango the Image gain/loss you will make in project depends
both on chemistry and on the competence of the team. If a team
has a perfect rapport with a customer, it is more likely that
they will solve also the unexpected, which will come as a
positive surprise. If it is a 2+1 project and you staff it with a
3+1 team, the customer will get more than s/he asked for and will
be surprised by the quality of your work.
Question: Do you detect any cultural differences among
the companies?
Suggested Answer: They ought to detect two kinds of
organizational culture, one being the team culture the
participants have developed during the simulation. The other
being the blend of people and customers and their chemistries
they have developed in Tango. In mergers, the most difficult
issue is how to resolve the differences in organizational
cultures. This is why some 2/3 of all mergers in real life are
failures.
Note: If two teams decide to merge in Tango, check how they cope
with their cultural differences, both among themselves and with
the people they have employed and use it as a learning
opportunity. Ask them to reflect on how they handled the merger
process.
Question: Who are you in the simulation? How did you
handle the professionals?
Suggested Answer: The participants are the Managers. The
professionals are the "people" in the simulation. Use
this as a lead into explaining the difference between managers
and professionals in knowledge organizations. The Personnel.
. Discuss why managers are (or perceive they are forced) to
handle people in a ruthless manner.
Question: Draw the Life Cycle Develop
the Competence of the Personnel. on the whyte board and
discuss the professional career vs. the managerial career. What
can be done about ageing experts?
Suggested Answer: See Develop
the Competence of the Personnel..
Question: Ask the participants to calculate their
break-even point.
Suggested Answer: See Utilising
Capacity. .
Question: When is a company profitable?
Suggested Answer: The issue of profit is not as simple as
many may believe. Use the profit trend of one of the companies as
an example. It is often erratic, due to investments in R&D.;
When is a company more profitable, the year it invests for the
future or the year it lives from last yearsī investments? Some
of the teams may have used over-experienced people as a means to
increase their Image. Most companies measure that cost, but not
the invisible gain in Image. Some of the participants may
correctly answer that they found cash flow more important. If you
are an accountant you may use this as a lead into a small lecture
about key ratios and performance measuring.
Question: Reflect on your dialogue in the team. Compare
the first cycle (Year 2) with the last one. Do you notice any
changes in how you conduct the discussions? In how you make
decisions? Take 5 minutes to discuss this in the team.
Suggested Answer: Some will answer that they have had a
good discussion all the time. Some will probably answer that they
are more efficient now. Praise teams that answer something like
"in the beginning we did not listen to one or two of the
team members, but we have changed behaviour". A team that
gives such an answer has made a significant team learning
accomplishment and is able to utilize the full capacity of the
competence and even make 1+1=3. They have created a rapport that
did not exist before and they will from now on have an enhanced
ability to communicate. Refer to the concept of Chemistry!
You may also mention that teams with poor team processes never
rank among the best in the simulation. If the teams have been put
together randomly, it is very likely that you will have had one
team with poor chemistry fit. If they are psychologically in a
mood to share their experience, you have an excellent case to
discuss and learn from. Use this opportunity. But never bring
their difficulties up "on stage" unless they volunteer.
Question: What came as a surprise to you as an
individual during the simulation? You must answer individually.
Suggested Answer: In an action learning situation like
Tango, surprise is a measure of learning. It means that some
event has transcended the unconscious barriers that filter all we
learn. The surprises are therefore different for all of us.
See to it that you receive an answer from each one of the
participants. This question is often best as the final question
of the debrief, because they are likely to comment upon their
experience in such a favourable manner that it creates good
finale! Note: Record their answers, you will soon have created
your own personal portfolio of issues and answers that you can
expect.
A number of incidents happen haphazardly during a Tango simulation. Record them mentally or on a paper (recommended!) and use them as the trigger of a comment during one of the debriefing sessions, either between the years or in the Final Debrief. Here are some incidents that you may look out for:
| Critical Incident |
Use Issue: |
|---|---|
| Head-hunting raids devastates one particular company |
Vicious/virtuous circles or The Risk in People |
| Bankruptcy or A company makes a turnaround |
Vicious/virtuous circles or Invisible Intangible assets |
| Difficult clog occurs when team is mismatched |
The Value of Customers or Quality |
| Unserviced customers reduce image |
The Value of Customers |
| Heavy loss of people |
People are Revenues |
| Forced to reverse original knowledge strategy |
"Sweat shop" Strategy <--> Knowledge Strategy |
| Un-utilized opportunity |
Competitive advantage or Perception <--> Reality |
| One company picks up all "squares" or image people etc. |
Market Segmentation |
| Irritation because someone is "spying" |
Information |
| Loss due to high bonuses |
Capacity Utilization |
| One company becomes dominant |
Importance of Size |
| One team has internal difficulties |
Team Learning Process |
| Two companies merge |
Organizational Culture |
| Loss of image - Chemistry mismatch |
Quality |
| Unwillingness to change strategy |
Perception <--> Reality |
| Huge loss because of R&D investment |
Capacity Utilization or Display Chart and comment on Market Value again |
| Frustration because "people" are handled ruthlessly in simulation |
Life Cycle or Ethical discussion (see FAQ below) |
| Overqualified Staff increases Image |
The Value of Customers |
|
|
|
The Critical Incident Method makes the simulation livelier and provides a closer link to reality for the participants. It is also more exciting for the facilitator, since you do not know on beforehand what you are going to talk about! This method appears to the participants as a random process, but it takes careful preparation to be able to handle it well. The method also functions very well in channelling frustrations, if it is used as a positive lead into one of the issues!
Question: When will you computerize Tango? It takes too
long to calculate by hand.
Suggested Answer: The concept of learning behind the
design is: Humans learn by recreating the learning process of
more experienced persons, not by being told. We also learn with
our bodies. Management is about people and managers interact with
people not with computers. People have different experiences,
therefore the same event is interpreted differently.
A computer simulation is a black box, so you try to figure out
how the "system" works. You play against the computer,
instead of learning from how real people behave in the room.
Everything in the Tango simulation is transparent; you need not
outguess the computer programmer. It is like unbundling a
beautiful flower, which changes according to the viewer. A
computerized simulation is closed. If the computer calculates
everything for you, you will not learn the relationships in your
body.
Question: Why is Tango designed like a board game with
chips and cards? It seems oldfashioned and inefficient.
Suggested Answer: On the contrary! Tango is supermodern
and more efficient than a computer simulation. It is in fact much
more difficult to design a physical interface than a computer
program. We have used a lot of computer power to design Tango,
but the interface to the learner is designed so that you can feel
and touch the physical objects. (Tango is from Latin and means
"I touch"). This is because Tango utilizes all our
senses, not only the eyes as in a computer simulation. When the
participants combine eyes and ears with touching and moving
around in a Tango simulation they subconsciously absorb enormous
amounts of information per hour.
By sitting in a room together with other people we also learn
unconsciously from their movements and we even smell the
atmosphere! One hour of Tango therefore gives you several times
more information than one hour of computer simulation in front of
a screen. This is why we can say that Tango is more efficient
than computer simulations.
Question: Diverse personalities make more creative
teams. Why does Tango seem to teach the opposite? (Often asked in
the US, seldom in Europe).
Suggested Answer: The participant has not fully understood
the concept of Chemistry. Explain again that Chemistry can be
seen as the "Rapport" between people or the
communication channel. A personīs Personality in Tango is the
combination of all characteristics on the ID-cards, Chemistry is
only one of these characteristics. There are 48 persons in Tango,
they all have different personalities.
Question: People in the simulation do not have salary
as first criterion. Why? In my experience they often have!
Suggested Answer: This is a choice made by the designers,
because salary is seldom first priority in knowledge industries,
except maybe for people who deal very direct with money or whose
performance is measured in money. Examples are the financial
sector or among sales people. However even then, salary is
important mainly because it conveys a tangible proof of success.
Salary as first criterion can be incorporated easily if you like,
but it will not change your strategy decision process.
Question: Mergers. Why must one of the companies
acquire the other for cash? It drains the resources, and we
intend to merge on equal footing.
Suggested Answer: Acquisition for cash is the only
technique you are allowed, because you have no real owners and no
board to deal with here. It would be to simple to merge without
any cash consequences. In real life managers are never allowed to
merge without the consent of their owners.
Question: Quality is very important in Knowledge work,
but quality is not covered in Tango. Why?
Suggested Answer: Quality is covered. See Final Debrief.
Question: Why are People handled very ruthlessly in
Tango? (Often asked by HR people).
Suggested Answer: Use this question as a lead into the
ethical dilemma facing managers with a bottom-line
responsibility. One reason for the apparent ruthlessness is that
the people in the simulation are not real people. But the more
important issue is: Why did you as managers handle them
ruthlessly? Why did you to fire people or not developing them, so
they left you disappointed? Why did you try to trade them between
yourselves as goods? What are the forces behind this kind of
behaviour?